home *** CD-ROM | disk | FTP | other *** search
/ Megadoom II / MEGADOOM II - iso.7z / MEGADOOM II.ISO / doom / editors / wadfile / dmop / doom1 / porkchop.rw < prev    next >
Text File  |  1995-01-08  |  8KB  |  124 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. DEMON                        76.89         DEAF/AMBUSHMEDIUM_AND_HARD    10 
  8. SHOTGUN                       0.71                                       1 
  9. STIMPAK                       0.36         EASY_AND_MEDIUM               1 
  10. STIMPAK                       7.84                                       22 
  11. CELLPACK                      2.85                                       4 
  12. TROOPER                      27.08                                      ;9 ;This item is inocuous 
  13. CLIP                          1.96                                       ;11 
  14. SHELLS                        2.14                                       6 
  15. BERSERK                       0.71                                       1 
  16. BARMOR                        2.14                                       2 
  17. MEDIKIT                      13.55                                       19 
  18. FLYSKULL                      4.01                                       2 
  19. DEMON                        76.89         HARD_ONLY                     10 
  20. DEMON                        69.20         MEDIUM_AND_HARD               9 
  21. POTION                       13.19                                      ;37 ;This item is inocuous 
  22. HELMET                        2.14                                      ;6 ;This item is inocuous 
  23. CACODEMON                    37.44                                       3 
  24. DEMON                       115.33         DEAF/AMBUSHHARD_ONLY          15 
  25. SERGEANT                     10.03                                       3 
  26. FLYSKULL                      6.02         MEDIUM_AND_HARD               3 
  27. TROOPER                      24.07         MEDIUM_AND_HARD              ;8 ;This item is inocuous
  28. CHAINGUN                      1.07                                       1 
  29. INVULN                        1.43                                       2 
  30. IMP                          30.09         DEAF/AMBUSHMEDIUM_AND_HARD    9 
  31. DEMON                        46.13                                       6 
  32. SERGEANT                     16.72         MEDIUM_AND_HARD               5 
  33. SHELLBOX                      2.50                                       7 
  34. BULLETS                       2.85                                       4 
  35. BARON                        16.04         DEAF/AMBUSHMEDIUM_AND_HARD    2L 
  36. DEMON                        23.07         DEAF/AMBUSH                   3 
  37. FLYSKULL                      8.03         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  38. GARMOR                        2.14                                       2 
  39. IMP                          13.37                                       4 
  40. IMP                          30.09         MEDIUM_AND_HARD               9 
  41. TROOPER                      12.04         DEAF/AMBUSHEASY_AND_MEDIUM   ;4 ;This item is inocuous
  42. TROOPER                       3.01         DEAF/AMBUSH                  ;1 ;This item is inocuous 
  43. FLYSKULL                      2.01         DEAF/AMBUSH                   1 
  44. CACODEMON                    12.48         DEAF/AMBUSH                   1 
  45. BACKPACK                      0.71                                       1 
  46. RADSUIT                       1.60                                       1 
  47. CACODEMON                    37.44         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  48. BARREL                       30.10                                       15 
  49. INVISO                        0.71                                       1 
  50. BFG9000                       1.43                                       1L 
  51. BARON                         8.02         MEDIUM_AND_HARD               1L 
  52. BLUEBALL                      0.71                                       1 
  53. ROCKETS                       6.42                                       6 
  54. ENERCELL                      0.53                                       1 
  55. ENERCELL                      0.53         EASY_AND_MEDIUM               1 
  56. GARMOR                        1.07         EASY_ONLY                     1 
  57. LAUNCHER                      0.71                                       1 
  58. BULLETS                       0.71         EASY_AND_MEDIUM               1 
  59. CACODEMON                    24.96         DEAF/AMBUSHHARD_ONLY          2 
  60. CACODEMON                    49.92         HARD_ONLY                     4 
  61. SPECTRE                      23.07         HARD_ONLY                     3 
  62. TROOPER                      12.04         HARD_ONLY                    ;4 ;This item is inocuous
  63. SERGEANT                     33.44         HARD_ONLY                     10 
  64. POOLOFBLOOD                   0.34                                       4 
  65. DEADPLAYER                    0.11                                       1 
  66. BONES2                        6.02                                       1 
  67. CLIP                          0.71         MEDIUM_AND_HARD               ;4 
  68. SHELLS                        0.36         MEDIUM_AND_HARD               1 
  69. ROCKET                        0.36         DEAF/AMBUSHHARD_ONLY          2 
  70. FLYSKULL                     20.07         HARD_ONLY                     10 
  71. IMP                          13.37         HARD_ONLY                     4 
  72. SPECTRE                      15.38         DEAF/AMBUSHHARD_ONLY          2 
  73. FLYSKULL                      2.01         DEAF/AMBUSHHARD_ONLY          1 
  74. ;                                            
  75. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  76. ;                                            
  77. ; At run-time this value is used to adjust the
  78. ; Max#of variable based on the population of
  79. ; the level being modified.  Using the strict 
  80. ; standard requires that one or more of the   
  81. ; items in the list above not have a specified
  82. ; maximum number of objects.                  
  83. ;                                              
  84. PER    335   ;Strict standard for exact placement 
  85. ;PER    284   ;Lowered Standard for easy placement
  86. ;                                            
  87. ; Deleting any of the PRESERVE lines will mean that
  88. ; the objects will not be taken from the original  
  89. ; level.  You will have to supply your own above. 
  90. ;                                            
  91. PRESERVE    PILLARS                          
  92. PRESERVE    LAMPS                            
  93. ;                                            
  94. ; THRESHOLD determines what a MEGA-GOODIE is.  
  95. ; MEGA-GOODIES are used to make the level fair 
  96. ; if the generator places a lot of enemies in  
  97. ; the level.                                   
  98. ;                                              
  99. THRESHOLD    75                                  
  100. ;                                              
  101. ; I.Q. Determines how intelligently the program  
  102. ; places objects in the effort to defeat you.   
  103. ; 250 is the default if it is not specified here. 
  104. ;                                              
  105. I.Q.    250                                 
  106. ;                                              
  107. ; EVEN sets the point at which the program must begin 
  108. ; placing MEGA-GOODIES into the level, on the   
  109. ; basis of the hardest difficulty rating.          
  110. ; The MEGA-GOODIES give you a fighting chance,  
  111. ; setting the value lower or <500 will increase the number
  112. ; of MEGA-GOODIES available to you in a the level. 
  113. EVEN    500                                 
  114. ;                                              
  115. ; If SPREAD is not set to a low value then
  116. ; a given sector may accumulate too many objects 
  117. ; this often makes the level impossible to finish
  118. ; or just ugly-looking.  Setting the value too low
  119. ; could make it difficult to place objects within
  120. ; a given wad file.
  121. ;                  
  122. SPREAD    15                                  
  123. ;                                              
  124.