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Text File
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1995-01-08
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8KB
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124 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
DEMON 76.89 DEAF/AMBUSHMEDIUM_AND_HARD 10
SHOTGUN 0.71 1
STIMPAK 0.36 EASY_AND_MEDIUM 1
STIMPAK 7.84 22
CELLPACK 2.85 4
TROOPER 27.08 ;9 ;This item is inocuous
CLIP 1.96 ;11
SHELLS 2.14 6
BERSERK 0.71 1
BARMOR 2.14 2
MEDIKIT 13.55 19
FLYSKULL 4.01 2
DEMON 76.89 HARD_ONLY 10
DEMON 69.20 MEDIUM_AND_HARD 9
POTION 13.19 ;37 ;This item is inocuous
HELMET 2.14 ;6 ;This item is inocuous
CACODEMON 37.44 3
DEMON 115.33 DEAF/AMBUSHHARD_ONLY 15
SERGEANT 10.03 3
FLYSKULL 6.02 MEDIUM_AND_HARD 3
TROOPER 24.07 MEDIUM_AND_HARD ;8 ;This item is inocuous
CHAINGUN 1.07 1
INVULN 1.43 2
IMP 30.09 DEAF/AMBUSHMEDIUM_AND_HARD 9
DEMON 46.13 6
SERGEANT 16.72 MEDIUM_AND_HARD 5
SHELLBOX 2.50 7
BULLETS 2.85 4
BARON 16.04 DEAF/AMBUSHMEDIUM_AND_HARD 2L
DEMON 23.07 DEAF/AMBUSH 3
FLYSKULL 8.03 DEAF/AMBUSHMEDIUM_AND_HARD 4
GARMOR 2.14 2
IMP 13.37 4
IMP 30.09 MEDIUM_AND_HARD 9
TROOPER 12.04 DEAF/AMBUSHEASY_AND_MEDIUM ;4 ;This item is inocuous
TROOPER 3.01 DEAF/AMBUSH ;1 ;This item is inocuous
FLYSKULL 2.01 DEAF/AMBUSH 1
CACODEMON 12.48 DEAF/AMBUSH 1
BACKPACK 0.71 1
RADSUIT 1.60 1
CACODEMON 37.44 DEAF/AMBUSHMEDIUM_AND_HARD 3
BARREL 30.10 15
INVISO 0.71 1
BFG9000 1.43 1L
BARON 8.02 MEDIUM_AND_HARD 1L
BLUEBALL 0.71 1
ROCKETS 6.42 6
ENERCELL 0.53 1
ENERCELL 0.53 EASY_AND_MEDIUM 1
GARMOR 1.07 EASY_ONLY 1
LAUNCHER 0.71 1
BULLETS 0.71 EASY_AND_MEDIUM 1
CACODEMON 24.96 DEAF/AMBUSHHARD_ONLY 2
CACODEMON 49.92 HARD_ONLY 4
SPECTRE 23.07 HARD_ONLY 3
TROOPER 12.04 HARD_ONLY ;4 ;This item is inocuous
SERGEANT 33.44 HARD_ONLY 10
POOLOFBLOOD 0.34 4
DEADPLAYER 0.11 1
BONES2 6.02 1
CLIP 0.71 MEDIUM_AND_HARD ;4
SHELLS 0.36 MEDIUM_AND_HARD 1
ROCKET 0.36 DEAF/AMBUSHHARD_ONLY 2
FLYSKULL 20.07 HARD_ONLY 10
IMP 13.37 HARD_ONLY 4
SPECTRE 15.38 DEAF/AMBUSHHARD_ONLY 2
FLYSKULL 2.01 DEAF/AMBUSHHARD_ONLY 1
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 335 ;Strict standard for exact placement
;PER 284 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;